AI Insights · Timothy · July 2024
Top 5 Bubble Shooter Games in Latin America Q2 2024
Discover the performance trends of the top 5 bubble shooter games on a unified platform in Latin America during Q2 2024, including downloads, revenue, and active users.
In the second quarter of 2024, the top 5 bubble shooter games in Latin America showcased varying performance metrics in terms of downloads, revenue, and weekly active users. Here’s a closer look at their trends.
Bubble Witch 3 Saga had a relatively stable quarter. Revenue saw minor fluctuations, peaking at approximately $6.3K in the final week of April and maintaining an average around $5.5K for most weeks. Downloads started at 21.9K in early April, dropped to 15.9K by mid-May, but rebounded to 20K by the end of June. Weekly active users saw a gradual decline from 378K to 321K over the quarter.
Bubble Shooter - Panda Pop! experienced a more dynamic quarter. Revenue fluctuated, peaking at $3.6K in late April before dropping to $2.7K by the end of June. Downloads were inconsistent, starting the quarter with 5.1K, dropping significantly mid-quarter, and ending with only a few hundred downloads per week. Active users also saw a decline from 10.8K to 4.7K by the end of June.
Bubble Shooter: Pop & Blast showed steady revenue, starting at $3.7K and gradually decreasing to $2.4K by the end of June. The downloads trend was upward overall, starting at 5.3K in early April and climbing to 12.5K by late June. Active users hovered around the 120K mark throughout the quarter, showing minimal variation.
Marble Master had a notable quarter, especially in downloads, which peaked at 35.2K in mid-May before a sharp decline, ending the quarter at 10.4K. Revenue saw minor fluctuations, starting at $2.4K and ending at $1.7K. Weekly active users saw a decrease from 188K to 183K, with a peak of 216K in mid-May.
Bubble Witch 2 Saga displayed consistent performance. Revenue remained relatively stable, peaking at $2.5K in late April and averaging around $2K for most weeks. Downloads fluctuated, starting at 10K, peaking at 11.9K in late May, and then dropping to 8.4K by the end of June. Active users remained steady around the 40K mark throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.